I'm hopeful that the last third of the game will pull out all the stops, but we'll see. That said, I wish more had been changed, rather than just increasing the amount of items you find around the map (quantities, not actual new items) and the health/salt of enemies. A download code for the Salt and Sanctuary original soundtrack. A double-sided poster featuring the Sodden Knight on one side and a hand-drawn world map of the island on the other. I think I'm just not the target demographic for this mod - most players have stated that it's a challenge for them, and I hope they get that feeling of "new" that we're all looking for. The physical Salt and Sanctuary: Drowned Tome Edition is exclusive to Nintendo Switch and priced at 29.99 it includes: Nintendo Switch game cartridge. I've just beaten the witch and it's been an easier run than all of my vanilla runs, since Prayers cost literally nothing to use and I can just spam healing spells and holy buffs until everything melts. But it might be too much - my dagger 1-shots everything. Also, the mod buffed scaling with certain early game weapons, like the dagger. ![]() That's insane.I literally finished my build before I even got to the Sodden Knight. After beating the Unspeakable Deep, I had enough salt to get to level 45. Gotta say, it was refreshing to see new enemies in new places, and even find a few new enemies that I've never seen before! I also really liked that armors and shields now feel unique, since they all have different stat boosts and abilities. Made it about 2/3 of the way through the game this morning, finishing it up tomorrow.
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